The Wraith is the first Rolls-Royce to appear in a video game.
VINCE BOND JR.

The Rolls-Royce that took 8 months to build

Vince Bond Jr. is community editor for Automotive News.
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Turn 10 Studios needed extra time to digitally translate the Rolls-Royce Wraith’s craftsmanship into “Forza Motorsport 5” on the Xbox One.

It took around eight months for developers to build the super-luxury fastback coupe -- two months longer than average.

The Wraith -- the first Rolls-Royce to appear in a video game -- presented unique design challenges that separated it from any other car on the “Forza” roster, said John Wendl, Turn 10’s content director.

For instance, the studio had to create custom animations for the game’s engine to accommodate the Wraith’s retractable hood ornament, which hides when the vehicle is parked so people don’t steal the famed trinket.

When checking out the Wraith in the “Forzavista” showcase mode, which lets gamers get close-up views of the cars when they aren’t racing, the ornament behaves as it would in real life.

Turn 10 had to make sure each detail was exact, not just for the players, but for Rolls-Royce itself -- a “no compromise car company” that demands perfection, Wendl said.

He said getting a Rolls-Royce in “Forza” was a “long time coming.”

“They have incredibly impeccable standards. It’s part of the reason why they haven’t been in a video game until now. It wasn’t until the Xbox One and the level of fidelity and resolution that we can bring to a car that I think they felt it was deserving of the level of attention to detail that they put into their own cars,” he said.

“Now we’re able to mimic that in a simulation on the Xbox One in ‘Forza Motorsport.’ It was really a good matchup, and the time is right, the technology is ready.”

The $287,400 Wraith’s coach doors, two-tone paint job and starlight headliner all required extra precision from Turn 10’s developers.

The starlight headliner is peppered with more than 3,000 LED lights to give the illusion of a starry night sky inside the car. The feature required the studio to create new materials and functionality to accurately represent it.

“They have very unique paint and colors as well that we had to get just right. The white leather interior, woodgrains, the starlight headliner, the engine bay is incredibly detailed with the twin-turbocharged V-12,” Wendl said. “Yeah, a lot of extra time and attention to get all that just right.”

You can reach Vince Bond Jr. at vbond@crain.com. -- Follow Vince on Twitter

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